| Recently added patches |
|---|
| Deallocated wielded objects bug fix 1.0 (NetHack 3.4.3): Fixes crashes by deallocated wielded objects |
| Iron bars hitting bug fix 1.0 (NetHack 3.4.3): Fixes crashes from breakable objects hitting iron bars |
| Acid dropping bug fix 1.0 (NetHack 3.4.3): Fixes random crashes when acid drops into water |
| Advent calendar v1.0 (NetHack 3.4.3): Implements an in-game advent calendar as a new special level |
| Astral call bug fix 1.0 (NetHack 3.4.3): fixing the Astral call bug by randomizing the name of the God |
| Randomized Sokoban Prize 1.0 (NetHack 3.4.3): Separates the Sokoban prize from the Sokoban level layout |
| New Fort Ludios Levels v1.1 (NetHack 3.4.3): Adds 2 new Ford Ludios level variants. |
| Long worm crash bug fix 1.0 (NetHack 3.4.3): Fixes the crash when cutting a long worm in half |
| Army AI 0.1 (NetHack 3.4.3): Makes Yendorian Army soldiers slightly more clever |
| Autoconf 20080921 (NetHack 3.4.3): Autoconf configuration and compilation |
| Zero-turn wrest fix 1 (NetHack 3.4.3): Fixes the 0-turn wrest bug. |
| 64bit 1.0.16 (NetHack 3.4.3): Fixes NetHack for 64bit |
| Indy YAFMs 1.0 (NetHack 3.4.3): A few Indiana Jones related YAFMs |
| skeleton key patch 0.1 (NetHack 3.4.3): Skeleton keys are now made of bone |
| platypus patch 0.5 (NetHack 3.4.3): Three new monsters |
| Newest comments |
|---|
| Color HP Monitor: While this patch is excellent, it relies on some rather specific behaviour of the tty windowing routines;... --paxed |
| Clarent: Link to the patch is broken, webarchive didn't help much. --RandomMarine |
| Poisoned Weapons: Why not hallucination? --Muad |
| Portable Hole: Brilliant. Now one just needs to add the Albert Hall and a reward for filling it with holes. --Muad |
| Autoconf: Somehow I kinda like the old fashioned makefile system. It points out in another fashion just how old N... --fooquux |
| Autoskills: I do not like the idea of getting rid of skill slot limitation completely. The skill slot limitati... --Ross Presser |
| Flip a Coin: It could affect luck this way: The higer your luck is, the greater the frequency the coin will repeatedly ... --Jack |
| Conducts+RL time: A great patch, thanks. Unfortunately, there's a loophole in the "Elbereth" checking. The patc... --Dunamos |
| Enlightenment dipping: Enlightenment is funny, yes; but wouldn't levitation make more sense? --Anther |
| Anti-Farming/Camping: This seems like overkill, when it might be easier just to twiddle the way puddings multiply. You'd have to RE... --M |
| Enlightenment dipping: Maybe it should only work when confused? --A blessed Slime Mold |
| While Helpless: According to the combined patch here http://www.netsonic.fi/~walker/nethack.html the FIXME may be rempla... --Dargor |
| Dark Room: Now I can found a dark room without been angry. Thanks ! --Dargor |
| Conducts+RL time: That's so great, thanks for the fun ! --Dargor |
| Color HP Monitor: madox, there is a bug with your diff which cause the status line to be all yellow while burdened (maybe ... --Dargor |